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In [[mathematics]], [[physics]], and theoretical [[computer graphics]], '''tapering''' is a kind of shape deformation. Just as an affine transformation, such as scaling or shearing, is a first-order model of shape deformation, there also exist higher-order deformations such as tapering, twisting, and bending. Tapering can be thought of as non-constant [[Scaling (geometry)|scaling]] by a given tapering function. The resultant deformations can be linear or nonlinear. | |||
To create a nonlinear taper, instead of scaling in ''x'' and ''y'' for all ''z'' with constants as in: | |||
<math>q= \begin{bmatrix} | |||
a & 0 & 0 \\ | |||
0 & b & 0 \\ | |||
0 & 0 & 1 \\ | |||
\end{bmatrix} p</math>, | |||
Let ''a'' and ''b'' be functions of ''z'' so that: | |||
<math>q= \begin{bmatrix} | |||
a(p_z) & 0 & 0 \\ | |||
0 & b(p_z) & 0 \\ | |||
0 & 0 & 1 \\ | |||
\end{bmatrix} p</math> | |||
An example of a linear taper is: <math>a(z) = {\alpha}_0 + {\alpha}_1z</math>. | |||
And a quadratic taper: <math>a(z) = {\alpha}_0 + {\alpha}_1z + {\alpha}_2z^2</math> | |||
As another example, if the parametric equation of a cube were given by ''ƒ''(''t'') = (''x''(''t''), ''y''(''t''), ''z''(''t'')), a nonlinear taper could be applied so that the cube's volume slowly decreases (or tapers) as the function moves in the positive ''z'' direction. For the given cube, an example of a nonlinear taper along ''z'' would be if, for instance, the function ''T''(''z'') = 1/(''a'' + ''bt'') were applied to the cube's equation such that ''ƒ''(''t'') = (''T''(''z'')''x''(''t''), ''T''(''z'')''y''(''t''), ''T''(''z'')''z''(''t'')), for some real constants ''a'' and ''b''. | |||
==See also== | |||
*[[3D projection]] | |||
==External links== | |||
* [http://www.utsc.utoronto.ca/~jansen/cscd18/teaching09/notes/LN05_3dObjects.pdf], Computer Graphics Notes. University of Toronto. (See: Tapering). | |||
* [http://www.cs.brown.edu/~ls/teaching08/LS06_Meshes_and_3DTransforms.pdf], 3D Transformations. Brown University. (See: Nonlinear deformations). | |||
* [http://scienceworld.wolfram.com/physics/Tapering.html], ScienceWorld article on Tapering in Image Synthesis. | |||
[[Category:Linear algebra]] | |||
[[Category:Functions and mappings]] |
Revision as of 19:11, 18 September 2013
In mathematics, physics, and theoretical computer graphics, tapering is a kind of shape deformation. Just as an affine transformation, such as scaling or shearing, is a first-order model of shape deformation, there also exist higher-order deformations such as tapering, twisting, and bending. Tapering can be thought of as non-constant scaling by a given tapering function. The resultant deformations can be linear or nonlinear.
To create a nonlinear taper, instead of scaling in x and y for all z with constants as in:
Let a and b be functions of z so that:
An example of a linear taper is: .
As another example, if the parametric equation of a cube were given by ƒ(t) = (x(t), y(t), z(t)), a nonlinear taper could be applied so that the cube's volume slowly decreases (or tapers) as the function moves in the positive z direction. For the given cube, an example of a nonlinear taper along z would be if, for instance, the function T(z) = 1/(a + bt) were applied to the cube's equation such that ƒ(t) = (T(z)x(t), T(z)y(t), T(z)z(t)), for some real constants a and b.