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== immediately seems to understand what ==
{{Calculation results}}


In [[mathematics]], a '''product''' is the result of [[Multiplication|multiplying]], or an expression that identifies [[divisor|factor]]s to be multiplied. Thus, for instance, 6 is the product of 2 and 3 (the result of multiplication), and <math>x\cdot (2+x)</math> is the product of <math>x</math> and <math>(2+x)</math> (indicating that the two factors should be multiplied together).
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The order in which [[real number|real]] or [[complex number|complex]] numbers are [[multiplied]] has no bearing on the product; this is known as the [[Commutativity|commutative law]] of multiplication.  When [[matrix (mathematics)|matrices]] or members of various other [[associative algebra]]s are multiplied, the product usually depends on the order of the factors. Matrix multiplication, for example, and multiplication in other algebras is in general non-commutative.
<ul>
 
 
==Product of two numbers==
  <li>[http://www.sdlrttl.cn/plus/view.php?aid=118349 http://www.sdlrttl.cn/plus/view.php?aid=118349]</li>
 
 
===Product of two natural numbers===
  <li>[http://www.gegedan.com/forum.php?mod=viewthread&tid=65396&fromuid=13143 http://www.gegedan.com/forum.php?mod=viewthread&tid=65396&fromuid=13143]</li>
[[File:Three by Four.svg|thumb|3 by 4 is 12]]
 
 
  <li>[http://www.webngardha.blogdehi.com/shockwave/download/download.cgi http://www.webngardha.blogdehi.com/shockwave/download/download.cgi]</li>
Placing several stones into a rectangular pattern with <math>r</math> rows and <math>s</math> columns gives
 
 
</ul>
:<math> r \cdot s = \sum_{i=1}^s r = \sum_{j=1}^r s </math>
 
stones.
 
===Product of two integers===
Integers allow positive and negative numbers. The two numbers are multiplied just like natural numbers, except we need an additional rule for the signs:
 
 
:<math>\begin{array}{|c|c  c|}\hline
\cdot & - & + \\ \hline
  -  & + & - \\
  +  & - & + \\ \hline
\end{array}
</math>
 
In words, we have:
* Minus times Minus gives Plus
* Minus times Plus gives Minus
* Plus times Minus gives Minus
* Plus times Plus gives Plus
 
===Product of two fractions===
Two fractions can be multiplied by multiplying their numerators and denominators:
 
:<math> \frac{z}{n} \cdot \frac{z'}{n'} = \frac{z\cdot z'}{n\cdot n'}</math>
 
===Product of two real numbers===
The rigorous definition of the product of two real numbers is too complicated for this article. But the idea is that one takes a decimal approximation to each real and multiplies the approximations together, and then take better and better approximations.
 
===Product of two complex numbers===
Two complex numbers can be multiplied by the distributive law and the fact that <math>\mathrm i^2=-1</math>, as follows:
:<math>\begin{align}
(a + b\,\mathrm i)\cdot (c+d\,\mathrm i)
& = a\cdot c + a \cdot d\,\mathrm i + b\cdot c \,\mathrm i + b\cdot d \cdot \mathrm i^2\\
& = (a \cdot c - b\cdot d) + (a\cdot d + b\cdot c) \,\mathrm i
\end{align}</math>
====Geometric meaning of complex multiplication====
[[File:Gaussplane kartesianAndPolar.png|thumb|A complex number in polar coordinates.]]
Complex numbers can be written in [[polar coordinates]]:
:<math> a + b\,\mathrm i = r \cdot ( \cos(\varphi) + \mathrm i \sin(\varphi) ) = r \cdot \mathrm e ^{\mathrm i \varphi} </math>
Furthermore,
:<math> c + d\,\mathrm i = s \cdot ( \cos(\psi) + \mathrm i \sin(\psi) ) = s \cdot \mathrm e ^{\mathrm i \psi} </math>, from which we obtain:
:<math> (a \cdot c - b\cdot d) + (a\cdot d + b\cdot c) \,\mathrm i = r\cdot s \cdot ( \cos(\varphi+\psi) + \mathrm i \sin(\varphi+\psi) ) = r\cdot s \cdot \mathrm e ^{\mathrm i (\varphi+\psi)} </math>
 
The geometric meaning is that we multiply the magnitudes and add the angles.
 
===Product of two quaternions===
The product of two quaternions can be found in the article on [[quaternions]]. However, it is interesting to note that in this case, <matH>a\cdot b</math> and <math>b\cdot a</matH> are different.
 
==Product of sequences==
The product operator for the [[Multiplication#Capital Pi notation|product of a sequence]] is denoted by the capital Greek letter Pi <span style="font-family: times, serif; font-size:150%">∏</span> (in analogy to the use of the capital Sigma <span style="font-family: times, serif; font-size:150%">∑</span> as [[summation]] symbol). The product of a sequence consisting of only one number is just that number itself. The product of no factors at all is known as the [[empty product]], and is equal to 1.
 
==Further examples for commutative rings==
===Residue classes of integers===
 
Residue classes in the rings  <math>\Z/N\Z</math> can be added:
 
:<math> (a+N\Z) + (b+N\Z) = a+b + N\Z</math>
 
and multiplied:
 
:<math> (a+N\Z) \cdot (b+N\Z) = a\cdot b + N\Z</math>
 
===Rings of functions===
Functions to the real numbers can be added or multiplied by adding or multiplying their outputs:
 
:<math>(f+g)(m) : = f(m) + g(m)  </math>
:<math>(f\cdot g) (m) := f(m) \cdot g(m) </math>
 
====Convolution====
[[Image:Convolucion_Funcion_Pi.gif|thumb|upright=1.5|The convolution of the square wave with itself gives the triangular function]]
 
Two functions from the reals to itself can be multiplied in another way, called the [[convolution]].
 
If :<math>\int\limits_{-\infty}^\infty |f(t)|\,\mathrm{d}\,t \;<\;\infty\quad\mbox{und }
      \int\limits_{-\infty}^\infty |g(t)|\,\mathrm{d}\,t \;<\; \infty</math>
 
then the integral
 
:<math> (f*g) (t) \;:= \int\limits_{-\infty}^\infty f(\tau)\cdot g(t-\tau)\,\mathrm{d}\tau </math>
 
is well defined and is called the convolution.
 
Under the [[Fourier transform]], convolution becomes multiplication.
 
===Polynomial rings===
The product of two polynomials is given by the following:
:<math> \left(\sum_{i=0}^n a_i X^i\right) \cdot \left(\sum_{j=0}^m b_j X^j\right) = \sum_{k=0}^{n+m} c_k X^k </math>
 
with
 
:<math> c_k = \sum_{i+j=k} a_i \cdot b_j </math>
 
==Products in linear algebra==
===Scalar multiplication===
By the very definition of a vector space, one can form the product of any scalar with any vector, giving a map <math> \R \times V \rightarrow V </math>.
===Scalar product===
A [[scalar product]] is a bilinear map:
 
:<math> \cdot : V \times V \rightarrow \R </math>
 
with the following conditions, that <math> v\cdot v > 0</math> for all <math> 0 \not= v \in V </math>.
 
From the scalar product, one can define a [[Norm (mathematics)|norm]] by letting <math>\|v\| := \sqrt{v\cdot v} </math>.
 
The scalar product also allows one to define an angle between two vectors:
 
:<math> \cos \angle (v,w) = \frac{v\cdot w}{\|v\| \cdot \|w\|} </math>
 
In <math>n</math>-dimensional Euclidean space, the standard scalar product (called the [[dot product]]) is given by:
 
:<math> \left(\sum_{i=1}^n \alpha_i e_i \right) \cdot \left(\sum_{i=1}^n \beta_i e_i \right) = \sum_{i=1}^n \alpha_i\,\beta_i </math>
===Cross product in 3-dimensional space===
The [[cross product]] of two vectors in 3-dimensions is a vector perpendicular to the two factors, with length equal to the area of the parallelogram spanned by the two factors.
 
The cross product can also be expressed as the [[formal calculation|formal]]{{Efn|Here, “formal" means that this notation has the form of a determinant, but does not strictly adhere to the definition; it is a mnemonic used to remember the expansion of the cross product.}} [[determinant]]:
:<math>\mathbf{u\times v}=\begin{vmatrix}
\mathbf{i}&\mathbf{j}&\mathbf{k}\\
u_1&u_2&u_3\\
v_1&v_2&v_3\\
\end{vmatrix}</math>
===Composition of linear maps===
===Product of two matrices===
Given two matrices
 
:<math> A = (a_{i,j})_{i=1\ldots s;j=1\ldots r} \in \R^{s\times r}</math> and <math> B = (b_{j,k})_{j=1\ldots r;k=1\ldots t}\in \R^{r\times t}</math>
 
their product is given by
 
:<math> B \cdot A = \left( \sum_{j=1}^r a_{i,j} \cdot b_{j,k} \right)_{i=1\ldots s;k=1\ldots t} \;\in\R^{s\times t} </math>
 
===Composition of linear functions as matrix product===
===Tensor product of vector spaces===
 
==Set theoretical product==
In set theory, a '''Cartesian product''' is a [[mathematical operation]] which returns a [[set (mathematics)|set]] (or '''product set''') from multiple sets. That is, for sets ''A'' and ''B'', the Cartesian product {{nowrap|''A'' × ''B''}} is the set of all [[ordered pair]]s {{nowrap|(a, b)}} where {{nowrap|a ∈ ''A''}} and {{nowrap|b ∈ ''B''}}.
 
==Empty product==
The empty product has the value of 1 (the identity element of multiplication) just like the empty sum has the value of 0 (the identity element of addition).
==Other products==
Many different kinds of products are studied in mathematics:
* Products of the various classes of [[number]]s
* The product of [[Matrix (mathematics)|matrices]] and [[Euclidean vector|vectors]]:
** [[scalar multiplication]],
** [[matrix multiplication]],
** [[dot product]],
** [[cross product]],
** [[Hadamard product (matrices)|Hadamard product]],
** [[Kronecker product]].
* The product of [[tensor]]s:
**[[Exterior algebra|Wedge product or exterior product]]
**[[Interior product]]
**[[Outer product]]
**[[Tensor product]]
* The [[pointwise product]] of two [[function (mathematics)|functions]].
* A function's [[product integral]] (as a continuous equivalent to the product of a sequence or the multiplicative version of the (normal/standard/additive) integral. The product integral is also known as "continuous product" or "multiplical".
* It is often possible to form the product of two (or more) mathematical [[object (category theory)|objects]] to form another object of the same kind. Such products are generically called [[internal product]]s, as they can be described by the generic notion of a [[monoidal category]]. Examples include:
** the [[Cartesian product]] of sets,
** the [[product of groups]], and also the [[semidirect product]], [[knit product]] and [[wreath product]],
** the [[free product]] of groups
** the [[product of rings]],
** the [[product of ideals]],
** the [[product topology|product of topological spaces]],
** the [[Wick product]] of [[random variable]]s.
** the [[cap product|cap]], [[cup product|cup]] and [[slant product]] in algebraic topology.
** the [[smash product]] and [[wedge sum]] (sometimes called the wedge product) in homotopy.
* For the general treatment of the concept of a product, see [[product (category theory)]], which describes how to combine two objects of some kind to create an object, possibly of a different kind.  But also, in category theory, one has:
** the [[fiber product]] or pullback,
** the [[product category]], a category that is the product of categories.
** the [[ultraproduct]], in [[model theory]].
* [[Complex multiplication]], a theory of elliptic curves.
 
==See also==
* [[Pi (letter)]]
* [[Iterated binary operation]]
 
== Notes ==
{{Notelist}}
 
==External links==
*[http://mathworld.wolfram.com/Product.html Product] on  [[Mathworld|Wolfram Mathworld]]
* {{planetmath reference|id=7710|title=Product}}
 
{{DEFAULTSORT:Product (Mathematics)}}
[[Category:Multiplication]]

Latest revision as of 00:52, 24 November 2014

immediately seems to understand what

There are once again open, retracted chair 電波腕時計 カシオ on callous face, emerges a faint sarcasm.

middle-aged man's move to get blood were less sovereign Fanling moment, immediately seems to understand what, mouth evoke a touch of eerie, whispered: 'Well, if the father wants to get involved, this Moer Han, let me to deal with, I want him to taste casio 腕時計 デジタル the blood 'liquid' flow miseries. '

'Oh, Fanling less sovereign bid six hundred thousand gold one, there are other people want カシオ 腕時計 スタンダード to increase it? If not, then two two lines green カシオ 電波時計 腕時計 panacea, is belong to him!' カシオ腕時計 メンズ white-haired auctioneer for this the price is quite satisfied with the moment with a smile and asked, but did not get any reply in Qiaode, finally is in the hands of the auction hammer down.

'1200000 good price, these suckers.' under the shadow of a black gown touch surface joking smile, 1.2 million gold coins, is about to flow into Xiao Yan was already exhausted the money 相关的主题文章: