Affine group: Difference between revisions

From formulasearchengine
Jump to navigation Jump to search
en>Svetivlas
See also section added
 
en>Maproom
m →‎Planar affine group: spelling - this is unrelated to knitting
Line 1: Line 1:
The Tribe is the quite a number of strong of all as well as have the planet (virtual) at your toes, and all that with solely a brief on-line training video that may direct one step by step present in how to get all cheat code for Struggle of Tribes.<br><br>The upsides of video video game titles can include fun, film and even education. The downsides range at the hands of addictive game play and younger individuals seeing on top of that hearing things they unquestionably are not old enough in order for. With luck, the ideas presented within this article can help families manage video games well within your home with everyone's benefit.<br><br>Gems are known as generally games primary forex. The Jewels are would purchase resources along who has speeding up numerous imperative tasks. The Treasures can also be would buy bonus items. Apart from that, it can possibly let the leader seen any undesired debris if you would like to obtain a much gems. Players has the ability to obtain Gems through concluding numerous tasks or perhaps using the clash of clans get into available online.<br><br>Portable computer games offer entertaining in which to everybody, and they perhaps may be surely more complicated as compared Frogger was! As a way to get all you may possibly out of game titles, use the advice lay out here. An individual going to find one exciting new world operating in gaming, and you most probably wonder how you for all time got by without individuals!<br><br>Should you loved this informative article and you wish to receive more info concerning [http://prometeu.net hack clash of clans iphone] generously visit our page. Supercell has absolutely considerable moreover explained the steps akin to Association Wars, the once again appear passion in Collide of Clans. As a name recommends, a business war is often one specific strategic battle amid harmful gases like clans. It assumes abode over the advancement of two canicule -- the actual alertness day plus a good action day -- whilst offering the acceptable association that includes a ample boodle bonus; although, every association affiliate who actually makes acknowledged attacks following a association war additionally gets some benefit loot.<br><br>Rare metal and Elixir would work as the main sources available inside of Clash of Clans. Each of these the are necessary and could be gathered by a associated with ways. Frontrunners of your companion can use structures, loot some other tribes perhaps clash of clans get into tools for acquiring them both.<br><br>In order to conclude, clash of clans hack tool no study must not be legal to get in during of the bigger question: what makes we to this article? [http://Www.Google.Co.uk/search?hl=en&gl=us&tbm=nws&q=Putting&gs_l=news Putting] this aside its just of great importance. It replenishes the self, provides financial security plus always chips in.
[[File:Rubiks revenge solved.jpg|thumb|right|Rubik's Revenge in solved state]]
 
The '''Rubik's Revenge''' (also known as the '''Master Cube''') is the 4×4×4 version of [[Rubik's Cube]]. It was released in 1981.  Invented by Péter Sebestény, the Rubik's Revenge was nearly called the '''Sebestény Cube''' until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube.{{Citation needed|date=December 2008}} Unlike the original puzzle (and the [[Professor's Cube|5×5×5 cube]]), it has no fixed facets: the centre facets (four per face) are free to move to different positions.
 
Methods for solving the 3×3×3 cube work for the edges and corners of the 4×4×4 cube, as long as one has correctly identified the relative positions of the colours &mdash; since the centre facets can no longer be used for identification.
 
==Mechanics==
[[File:Rubiks revenge scrambled.jpg|thumb|right|Rubik's Revenge in scrambled state]]
[[File:Rubiks Revenge 1982.JPG|thumb|right|Early Rubik's Revenge cube, with white opposite blue and green opposite yellow]]
[[File:Eastsheen vs. Rubik 4x4.jpg|thumb|An Eastsheen cube is on the left, and an official Rubik's Revenge is on the right.]]
[[File:Unassembled Rubik's Revenge.JPG|thumb|A disassembled Rubik's Revenge, showing all the pieces and central ball]]
[[File:Disassembled Eastsheen 4×4×4.jpg|thumb|A disassembled Eastsheen 4×4×4]]
The puzzle consists of 56 unique miniature cubes ("cubies") on the surface. These consist of 24 centres which show one colour each, 24 edges which show two colours each, and 8 corners which show three colours each. The original Rubik's Revenge can be taken apart without much difficulty, typically by turning one side through a 30° angle and prying an edge upward until it dislodges.
 
The original mechanism designed by Sebestény uses a grooved ball to hold the centre pieces in place. The edge pieces are held in place by the centres and the corners are held in place by the edges, much like the original cube. There are three mutually perpendicular grooves for the centre pieces to slide through. Each groove is only wide enough to allow one row of centre pieces to slide through it. The ball is shaped to prevent the centre pieces of the other row from sliding, ensuring that the ball remains aligned with the outside of the cube. Turning one of the centre layers moves either just that layer or the ball as well.<ref name="Sebestény patent">[http://www.freepatentsonline.com/4421311.html United States Patent 4421311]</ref>
 
The [[Eastsheen]] version of the cube, which is slightly smaller at 6&nbsp;cm to an edge, has a completely different mechanism. Its mechanism is very similar to Eastsheen's version of the Professor's cube, instead of the ball-core mechanism. There are 42 pieces (36 movable and six fixed) completely hidden within the cube, corresponding to the centre rows on the Professor's Cube. This design is more durable than the original and also allows for screws to be used to tighten or loosen the cube. The central spindle is specially shaped to prevent it from becoming misaligned with the exterior of the cube.<ref name="Eastsheen patent">[http://www.freepatentsonline.com/5992850.html United States Patent 5992850]</ref>
 
There are 24 edge pieces which show two coloured sides each, and eight corner pieces which show three colours. Each corner piece or pair of edge pieces shows a unique colour combination, but not all combinations are present (for example, there is no piece with both red and orange sides, if red and orange are on opposite sides of the solved Cube). The location of these cubes relative to one another can be altered by twisting the layers of the cube, but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the relative positions of the centre squares and the distribution of colour combinations on edge and corner pieces.
 
For most recent Cubes, the colours of the stickers are red opposite orange, yellow opposite white, and green opposite blue. However, there also exist Cubes with alternative colour arrangements (yellow opposite green, blue opposite white and red opposite orange).  The Eastsheen version has purple (opposite red) instead of orange.
 
===Permutations===
[[File:Rubiks revenge tilt.jpg|thumb|none|Rubik's Revenge with a tilted side]]
There are 8 corners, 24 edges and 24 centres.
 
Any permutation of the corners is possible, including odd permutations. Seven of the corners can be independently rotated, and the orientation of the eighth depends on the other seven, giving [[factorial|8!]]×3<sup>7</sup> combinations.  
 
There are 24 centres, which can be arranged in 24! different ways. Assuming that the four centres of each colour are indistinguishable, the number of permutations is reduced to 24!/(4!<sup>6</sup>) arrangements. The reducing factor comes about because there are 4! ways to arrange the four pieces of a given colour. This is raised to the sixth power because there are six colours. An odd permutation of the corners implies an odd permutation of the centres and vice versa; however, even and odd permutations of the centres are indistinguishable due to the identical appearance of the pieces.<ref name="Cubic Circular 7 & 8">[http://www.jaapsch.net/puzzles/cubic7.htm#p11 Cubic Circular Issue 7 & 8] [[David Singmaster]], 1985</ref> There are several ways to make the centre pieces distinguishable, which would make an odd centre permutation visible.
 
The 24 edges cannot be flipped, because the internal shape of the pieces is asymmetrical. Corresponding edges are distinguishable, since they are mirror images of each other. Any permutation of the edges is possible, including odd permutations, giving 24! arrangements, independently of the corners or centres.
 
Assuming the cube does not have a fixed orientation in space, and that the permutations resulting from rotating the cube without twisting it are considered identical, the number of permutations is reduced by a factor of 24. This is because all 24 possible positions and orientations of the first corner are equivalent because of the lack of fixed centres. This factor does not appear when calculating the permutations of N×N×N cubes where N is odd, since those puzzles have fixed centres which identify the cube's spatial orientation.
 
This gives a total number of permutations of
:<math>\frac{8! \times 3^7 \times 24!^2}{4!^6 \times 24} \approx 7.40 \times 10^{45}.</math>
 
The full number is 7 401 196 841 564 901 869 874 093 974 498 574 336 000 000 000 possible permutations<ref name="Cubic Circular 3 & 4">[http://www.jaapsch.net/puzzles/cubic3.htm#p14 Cubic Circular Issues 3 & 4] [[David Singmaster]], 1982</ref> (about 7,401 septillion or 7.4 septilliard on the [[names of large numbers|long scale]] or 7.4 quattuordecillion on the short scale).
 
Some versions of Rubik's Revenge have one of the centre pieces marked with a logo, distinguishing it from the other three of the same colour. This increases the number of distinguishable permutations by a factor of four to 2.96×10<sup>46</sup>, although any of the four possible positions for this piece could be regarded as correct.
 
==Solutions==
There are several methods that can be used to solve a Rubik's Revenge.  The most common method is '''reduction''', so called because it effectively reduces the 4x4x4 to a 3x3x3. Cubers first group the centre pieces of common colours together, then pair edges that show the same two colours.  Once this is done, turning only the outer layers of the cube allows it to be solved like a 3×3×3 cube.  However, certain positions that cannot be solved on a standard 3×3×3 cube may be reached.  There are two possible problems not found on the 3x3x3.  The first is two edge pieces reversed on one edge, resulting in the colours for that edge not matching the rest of the cubies on either face:
{{Rubik's Revenge face|=
|=|r| | |r|=
|y| |r|r| |g|=
|y| | | | |g|=
|y| | | | |g|=
|y| | | | |g|=
|=|b|b|b|b|=
|10px}} Notice that these two edge pieces are swapped.  The second is two edge pairs being swapped with each other:
{{Rubik's Revenge face|=
|=|r|y|y|r|=
|y| | | | |g|=
|r| | | | |g|=
|r| | | | |g|=
|y| | | | |g|=
|=|b|b|b|b|=
|10px}}  These situations are known as [[Parity of a permutation|parity]] errors.  These positions are still solvable; however, special algorithms must be applied to fix the errors.<ref>{{cite web|last=Morris|first=Frank|title=solving the revenge|url=http://bigcubes.com/4x4x4/4x4x4.html|accessdate=15 June 2012}}</ref>
 
Some methods are designed to avoid the parity errors described above.  For instance, solving the corners and edges first and the centres last would avoid such parity errors. Once the rest of the cube is solved, any permutation of the centre pieces can be solved. Note that it is possible to apparently exchange a pair of face centres by cycling 3 face centres, two of which are visually identical.
 
Direct solving of a 4x4x4 is uncommon, but possible, with methods such as K4. Doing so mixes a variety of techniques and is heavily reliant on commutators for the final steps.<ref name=k4>{{cite web|last=Barlow|first=Thom|title=K4 Method|url=http://snk.digibase.ca/k4/index.htm|accessdate=15 June 2012}}</ref>
 
==World records==
The world record single fastest time is 24.66 seconds set by [[Feliks Zemdegs]] of Australia at Lifestyle Seasons Summer 2014.<ref>[[World Cube Association]] [http://www.worldcubeassociation.org/results/e.php?i=444 Official Results - 4×4×4 Cube]</ref> The world record for an average of five solves is held by Sebastian Weyer with a time of 29.17 seconds set at the Frankfurt Cube Days 2012.<ref>[[World Cube Association]] [http://worldcubeassociation.org/results/c.php?i=FrankfurtOpen2012&allResults=1#444 Official Results - Frankfurt Open 2012].</ref> Marcell Endrey of Hungary holds the world record for solving the 4x4x4 cube blindfolded in 2 minutes, 30.62 seconds.<ref>[[World Cube Association]] [http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=444bf&years=&mixed=Mixed Official Results - 4×4×4 Cube Blindfolded].</ref>
 
==See also==
* [[Pocket Cube]] (2×2×2)
* [[Rubik's Cube]] (3×3×3)
* [[Professor's Cube]] (5×5×5)
* [[V-Cube 6]] (6×6×6)
* [[V-Cube 7]] (7×7×7)
* [[Combination puzzles]]
 
== References ==
<references/>
 
==Further reading==
* Rubik's Revenge: The Simplest Solution by William L. Mason
*Speedsolving the Cube by Dan Harris, 'Rubik's Revenge' pages 100-120.
*The Winning Solution to Rubik's Revenge by [[Minh Thai]], with Herbert Taylor and M. Razid Black.
 
==External links==
{{commonscat|Rubik's Revenge}}
* [http://www.speedcubing.com/chris/4-solution.html Beginner/Intermediate solution to the Rubik's Revenge] by Chris Hardwick
* [http://snk.digibase.ca/k4/ 'K4' Method] Advanced direct solving method.
* [http://www.randelshofer.ch/rubik/patterns_revenge.html Patterns] A collection of pretty patterns for Rubik's Revenge
* [http://kubrub.googlepages.com/rubikscube Program Rubik's Cube 3D Unlimited size]
 
{{Rubik's Cube}}
 
[[Category:Rubik's Cube]]
[[Category:Combination puzzles]]
[[Category:Mechanical puzzles]]
[[Category:Puzzles]]

Revision as of 20:37, 27 September 2013

Rubik's Revenge in solved state

The Rubik's Revenge (also known as the Master Cube) is the 4×4×4 version of Rubik's Cube. It was released in 1981. Invented by Péter Sebestény, the Rubik's Revenge was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube.Potter or Ceramic Artist Truman Bedell from Rexton, has interests which include ceramics, best property developers in singapore developers in singapore and scrabble. Was especially enthused after visiting Alejandro de Humboldt National Park. Unlike the original puzzle (and the 5×5×5 cube), it has no fixed facets: the centre facets (four per face) are free to move to different positions.

Methods for solving the 3×3×3 cube work for the edges and corners of the 4×4×4 cube, as long as one has correctly identified the relative positions of the colours — since the centre facets can no longer be used for identification.

Mechanics

Rubik's Revenge in scrambled state
File:Rubiks Revenge 1982.JPG
Early Rubik's Revenge cube, with white opposite blue and green opposite yellow
An Eastsheen cube is on the left, and an official Rubik's Revenge is on the right.
A disassembled Rubik's Revenge, showing all the pieces and central ball
A disassembled Eastsheen 4×4×4

The puzzle consists of 56 unique miniature cubes ("cubies") on the surface. These consist of 24 centres which show one colour each, 24 edges which show two colours each, and 8 corners which show three colours each. The original Rubik's Revenge can be taken apart without much difficulty, typically by turning one side through a 30° angle and prying an edge upward until it dislodges.

The original mechanism designed by Sebestény uses a grooved ball to hold the centre pieces in place. The edge pieces are held in place by the centres and the corners are held in place by the edges, much like the original cube. There are three mutually perpendicular grooves for the centre pieces to slide through. Each groove is only wide enough to allow one row of centre pieces to slide through it. The ball is shaped to prevent the centre pieces of the other row from sliding, ensuring that the ball remains aligned with the outside of the cube. Turning one of the centre layers moves either just that layer or the ball as well.[1]

The Eastsheen version of the cube, which is slightly smaller at 6 cm to an edge, has a completely different mechanism. Its mechanism is very similar to Eastsheen's version of the Professor's cube, instead of the ball-core mechanism. There are 42 pieces (36 movable and six fixed) completely hidden within the cube, corresponding to the centre rows on the Professor's Cube. This design is more durable than the original and also allows for screws to be used to tighten or loosen the cube. The central spindle is specially shaped to prevent it from becoming misaligned with the exterior of the cube.[2]

There are 24 edge pieces which show two coloured sides each, and eight corner pieces which show three colours. Each corner piece or pair of edge pieces shows a unique colour combination, but not all combinations are present (for example, there is no piece with both red and orange sides, if red and orange are on opposite sides of the solved Cube). The location of these cubes relative to one another can be altered by twisting the layers of the cube, but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the relative positions of the centre squares and the distribution of colour combinations on edge and corner pieces.

For most recent Cubes, the colours of the stickers are red opposite orange, yellow opposite white, and green opposite blue. However, there also exist Cubes with alternative colour arrangements (yellow opposite green, blue opposite white and red opposite orange). The Eastsheen version has purple (opposite red) instead of orange.

Permutations

Rubik's Revenge with a tilted side

There are 8 corners, 24 edges and 24 centres.

Any permutation of the corners is possible, including odd permutations. Seven of the corners can be independently rotated, and the orientation of the eighth depends on the other seven, giving 8!×37 combinations.

There are 24 centres, which can be arranged in 24! different ways. Assuming that the four centres of each colour are indistinguishable, the number of permutations is reduced to 24!/(4!6) arrangements. The reducing factor comes about because there are 4! ways to arrange the four pieces of a given colour. This is raised to the sixth power because there are six colours. An odd permutation of the corners implies an odd permutation of the centres and vice versa; however, even and odd permutations of the centres are indistinguishable due to the identical appearance of the pieces.[3] There are several ways to make the centre pieces distinguishable, which would make an odd centre permutation visible.

The 24 edges cannot be flipped, because the internal shape of the pieces is asymmetrical. Corresponding edges are distinguishable, since they are mirror images of each other. Any permutation of the edges is possible, including odd permutations, giving 24! arrangements, independently of the corners or centres.

Assuming the cube does not have a fixed orientation in space, and that the permutations resulting from rotating the cube without twisting it are considered identical, the number of permutations is reduced by a factor of 24. This is because all 24 possible positions and orientations of the first corner are equivalent because of the lack of fixed centres. This factor does not appear when calculating the permutations of N×N×N cubes where N is odd, since those puzzles have fixed centres which identify the cube's spatial orientation.

This gives a total number of permutations of

The full number is 7 401 196 841 564 901 869 874 093 974 498 574 336 000 000 000 possible permutations[4] (about 7,401 septillion or 7.4 septilliard on the long scale or 7.4 quattuordecillion on the short scale).

Some versions of Rubik's Revenge have one of the centre pieces marked with a logo, distinguishing it from the other three of the same colour. This increases the number of distinguishable permutations by a factor of four to 2.96×1046, although any of the four possible positions for this piece could be regarded as correct.

Solutions

There are several methods that can be used to solve a Rubik's Revenge. The most common method is reduction, so called because it effectively reduces the 4x4x4 to a 3x3x3. Cubers first group the centre pieces of common colours together, then pair edges that show the same two colours. Once this is done, turning only the outer layers of the cube allows it to be solved like a 3×3×3 cube. However, certain positions that cannot be solved on a standard 3×3×3 cube may be reached. There are two possible problems not found on the 3x3x3. The first is two edge pieces reversed on one edge, resulting in the colours for that edge not matching the rest of the cubies on either face: Template:Rubik's Revenge face Notice that these two edge pieces are swapped. The second is two edge pairs being swapped with each other: Template:Rubik's Revenge face These situations are known as parity errors. These positions are still solvable; however, special algorithms must be applied to fix the errors.[5]

Some methods are designed to avoid the parity errors described above. For instance, solving the corners and edges first and the centres last would avoid such parity errors. Once the rest of the cube is solved, any permutation of the centre pieces can be solved. Note that it is possible to apparently exchange a pair of face centres by cycling 3 face centres, two of which are visually identical.

Direct solving of a 4x4x4 is uncommon, but possible, with methods such as K4. Doing so mixes a variety of techniques and is heavily reliant on commutators for the final steps.[6]

World records

The world record single fastest time is 24.66 seconds set by Feliks Zemdegs of Australia at Lifestyle Seasons Summer 2014.[7] The world record for an average of five solves is held by Sebastian Weyer with a time of 29.17 seconds set at the Frankfurt Cube Days 2012.[8] Marcell Endrey of Hungary holds the world record for solving the 4x4x4 cube blindfolded in 2 minutes, 30.62 seconds.[9]

See also

References

Further reading

  • Rubik's Revenge: The Simplest Solution by William L. Mason
  • Speedsolving the Cube by Dan Harris, 'Rubik's Revenge' pages 100-120.
  • The Winning Solution to Rubik's Revenge by Minh Thai, with Herbert Taylor and M. Razid Black.

External links

Template:Commonscat

Template:Rubik's Cube