File:Quake Vertex Pruning Preprocessor.PNG
Jump to navigation
Jump to search
Quake_Vertex_Pruning_Preprocessor.PNG (378 × 484 pixels, file size: 15 KB, MIME type: image/png)
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 17:32, 6 October 2008 | 378 × 484 (15 KB) | wikimediacommons>NeD80 | {{Information |Description= This is a demonstration of how Quake was able to do real-time 3D rendering on a 50-75 MHz Pentium PC. The secret is that the map data is preprocessed to find polygons outside the map that the player will never see. Those hidden |
File usage
There are no pages that use this file.