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Template:Classical mechanics In physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with constant angular rate of rotation (and constant speed), or non-uniform with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body involves circular motion of its parts. The equations of motion describe the movement of the center of mass of a body.

Examples of circular motion include: an artificial satellite orbiting the Earth at constant height, a stone which is tied to a rope and is being swung in circles, a car turning through a curve in a race track, an electron moving perpendicular to a uniform magnetic field, and a gear turning inside a mechanism.

Since the object's velocity vector is constantly changing direction, the moving object is undergoing acceleration by a centripetal force in the direction of the center of rotation. Without this acceleration, the object would move in a straight line, according to Newton's laws of motion.

Uniform

Figure 1: Velocity v and acceleration a in uniform circular motion at angular rate ω; the speed is constant, but the velocity is always tangent to the orbit; the acceleration has constant magnitude, but always points toward the center of rotation
Figure 2: The velocity vectors at time t and time t + dt are moved from the orbit on the left to new positions where their tails coincide, on the right. Because the velocity is fixed in magnitude at v = r ω, the velocity vectors also sweep out a circular path at angular rate ω. As dt → 0, the acceleration vector a becomes perpendicular to v, which means it points toward the center of the orbit in the circle on the left. Angle ω dt is the very small angle between the two velocities and tends to zero as dt→ 0
Figure 3: (Left) Ball in circular motion – rope provides centripetal force to keep ball in circle (Right) Rope is cut and ball continues in straight line with velocity at the time of cutting the rope, in accord with Newton's law of inertia, because centripetal force is no longer there

In physics, uniform circular motion describes the motion of a body traversing a circular path at constant speed. The distance of the body from the axis of rotation remains constant at all times. Though the body's speed is constant, its velocity is not constant: velocity, a vector quantity, depends on both the body's speed and its direction of travel. This changing velocity indicates the presence of an acceleration; this centripetal acceleration is of constant magnitude and directed at all times towards the axis of rotation. This acceleration is, in turn, produced by a centripetal force which is also constant in magnitude and directed towards the axis of rotation.

In the case of rotation around a fixed axis of a rigid body that is not negligibly small compared to the radius of the path, each particle of the body describes a uniform circular motion with the same angular velocity, but with velocity and acceleration varying with the position with respect to the axis.

Formulae

Figure 1: Vector relationships for uniform circular motion; vector Ω representing the rotation is normal to the plane of the orbit.

For motion in a circle of radius r, the circumference of the circle is C = 2π r. If the period for one rotation is T, the angular rate of rotation, also known as angular velocity, ω is:

ω=2πT  and the units are radians/sec

The speed of the object traveling the circle is:

v=2πrT=ωr

The angle θ swept out in a time t is:

θ=2πtT=ωt

The acceleration due to change in the direction is:

a=v2r=ω2r

The vector relationships are shown in Figure 1. The axis of rotation is shown as a vector Ω perpendicular to the plane of the orbit and with a magnitude ω = dθ / dt. The direction of Ω is chosen using the right-hand rule. With this convention for depicting rotation, the velocity is given by a vector cross product as

𝐯=𝜴×𝐫 ,

which is a vector perpendicular to both Ω and r ( t ), tangential to the orbit, and of magnitude ω r. Likewise, the acceleration is given by

𝐚=𝜴×𝐯=𝜴×(𝜴×𝐫) ,

which is a vector perpendicular to both Ω and v ( t ) of magnitude ω |v| = ω2 r and directed exactly opposite to r ( t ).[1]

In the simplest case the speed, mass and radius are constant.

Consider a body of one kilogram, moving in a circle of radius one metre, with an angular velocity of one radian per second.

In polar coordinates

Figure 2: Polar coordinates for circular trajectory. On the left is a unit circle showing the changes 𝐝𝐮̂𝐑 and 𝐝𝐮̂𝜽 in the unit vectors 𝐮̂𝐑 and 𝐮̂𝜽 for a small increment dθ in angle θ.

During circular motion the body moves on a curve that can be described in polar coordinate system as a fixed distance R from the center of the orbit taken as origin, oriented at an angle θ (t) from some reference direction. See Figure 2. The displacement vector r is the radial vector from the origin to the particle location:

r=RûR(t) ,

where ûR(t) is the unit vector parallel to the radius vector at time t and pointing away from the origin. It is convenient to introduce the unit vector orthogonal to ûR as well, namely ûθ. It is customary to orient ûθ to point in the direction of travel along the orbit.

The velocity is the time derivative of the displacement:

v=ddtr(t)=dRdtûR+RdûRdt .

Because the radius of the circle is constant, the radial component of the velocity is zero. The unit vector ûR has a time-invariant magnitude of unity, so as time varies its tip always lies on a circle of unit radius, with an angle θ the same as the angle of r(t). If the particle displacement rotates through an angle dθ in time dt, so does ûR, describing an arc on the unit circle of magnitude dθ. See the unit circle at the left of Figure 2. Hence:

dûRdt=dθdtûθ ,

where the direction of the change must be perpendicular to ûR (or, in other words, along ûθ) because any change dûR in the direction of ûR would change the size of ûR. The sign is positive, because an increase in dθ implies the object and ûR have moved in the direction of ûθ. Hence the velocity becomes:

v=ddtr(t)=RdûRdt=Rdθdtûθ =Rωûθ .

The acceleration of the body can also be broken into radial and tangential components. The acceleration is the time derivative of the velocity:

a=ddtv=ddt(R ω ûθ ) .
=R(dωdt ûθ+ω dûθdt) .

The time derivative of ûθ is found the same way as for ûR. Again, ûθ is a unit vector and its tip traces a unit circle with an angle that is π/2 + θ. Hence, an increase in angle dθ by r(t) implies ûθ traces an arc of magnitude dθ, and as ûθ is orthogonal to ûR, we have:

dûθdt=dθdtûR=ωûR ,

where a negative sign is necessary to keep ûθ orthogonal to ûR. (Otherwise, the angle between ûθ and ûR would decrease with increase in dθ.) See the unit circle at the left of Figure 2. Consequently the acceleration is:

a=R(dωdt ûθ+ω dûθdt)
=Rdωdt ûθω2R ûR .

The centripetal acceleration is the radial component, which is directed radially inward:

aR=ω2RûR ,

while the tangential component changes the magnitude of the velocity:

aθ=Rdωdt ûθ=dRωdt ûθ=d|v|dt ûθ .

Using complex numbers

Circular motion can be described using complex numbers. Let the x axis be the real axis and the y axis be the imaginary axis. The position of the body can then be given as z, a complex "vector":

z=x+iy=R(cosθ+isinθ)=Reiθ ,

where i is the imaginary unit, and

θ=θ(t) ,

is the angle of the complex vector with the real axis and is a function of time t. Since the radius is constant:

R˙=R¨=0 ,

where a dot indicates time differentiation. With this notation the velocity becomes:

v=z˙=d(Reiθ)dt=Rdθdtd(eiθ)dθ=iRθ˙eiθ=iωReiθ=iωz

and the acceleration becomes:

a=v˙=iω˙z+iωz˙=(iω˙ω2)z
=(iω˙ω2)Reiθ
=ω2Reiθ+ω˙eiπ2Reiθ .

The first term is opposite in direction to the displacement vector and the second is perpendicular to it, just like the earlier results shown before.

Discussion

Velocity

Figure 1 illustrates velocity and acceleration vectors for uniform motion at four different points in the orbit. Because the velocity v is tangent to the circular path, no two velocities point in the same direction. Although the object has a constant speed, its direction is always changing. This change in velocity is caused by an acceleration a, whose magnitude is (like that of the velocity) held constant, but whose direction also is always changing. The acceleration points radially inwards (centripetally) and is perpendicular to the velocity. This acceleration is known as centripetal acceleration.

For a path of radius r, when an angle θ is swept out, the distance travelled on the periphery of the orbit is s = rθ. Therefore, the speed of travel around the orbit is

v=rdθdt=rω,

where the angular rate of rotation is ω. (By rearrangement, ω = v/r.) Thus, v is a constant, and the velocity vector v also rotates with constant magnitude v, at the same angular rate ω.

Acceleration

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The left-hand circle in Figure 2 is the orbit showing the velocity vectors at two adjacent times. On the right, these two velocities are moved so their tails coincide. Because speed is constant, the velocity vectors on the right sweep out a circle as time advances. For a swept angle dθ = ω dt the change in v is a vector at right angles to v and of magnitude v dθ, which in turn means that the magnitude of the acceleration is given by

a=vdθdt=vω=v2r
Centripetal acceleration for some values of radius and magnitude of velocity
|v|


  r
1 m/s
3.6 km/h
2.2 mph
2 m/s
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4.5 mph
5 m/s
18 km/h
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36 km/h
22 mph
20 m/s
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45 mph
50 m/s
180 km/h
110 mph
100 m/s
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220 mph
Slow walk Bicycle City car Aerobatics
10 cm
3.9 in
Laboratory
centrifuge
10 m/s²
1.0 g
40 m/s²
4.1 g
250 m/s²
25 g
1.0 km/s²
100 g
4.0 km/s²
410 g
25 km/s²
2500 g
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10000 g
20 cm
7.9 in
5.0 m/s²
0.51 g
20 m/s²
2.0 g
130 m/s²
13 g
500 m/s²
51 g
2.0 km/s²
200 g
13 km/s²
1300 g
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5100 g
50 cm
1.6 ft
2.0 m/s²
0.20 g
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5.1 g
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20 g
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82 g
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510 g
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1 m
3.3 ft
Playground
carousel
1.0 m/s²
0.10 g
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0.41 g
25 m/s²
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100 m/s²
10 g
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41 g
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0.051 g
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1.3 g
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5.1 g
200 m/s²
20 g
1.3 km/s²
130 g
5.0 km/s²
510 g
5 m
16 ft
200 mm/s²
0.020 g
800 mm/s²
0.082 g
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20 m/s²
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8.2 g
500 m/s²
51 g
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200 g
10 m
33 ft
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vertical loop
100 mm/s²
0.010 g
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0.041 g
2.5 m/s²
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10 m/s²
1.0 g
40 m/s²
4.1 g
250 m/s²
25 g
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100 g
20 m
66 ft
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0.0051 g
200 mm/s²
0.020 g
1.3 m/s²
0.13 g
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0.51 g
20 m/s²
2 g
130 m/s²
13 g
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51 g
50 m
160 ft
20 mm/s²
0.0020 g
80 mm/s²
0.0082 g
500 mm/s²
0.051 g
2.0 m/s²
0.20 g
8.0 m/s²
0.82 g
50 m/s²
5.1 g
200 m/s²
20 g
100 m
330 ft
Freeway
on-ramp
10 mm/s²
0.0010 g
40 mm/s²
0.0041 g
250 mm/s²
0.025 g
1.0 m/s²
0.10 g
4.0 m/s²
0.41 g
25 m/s²
2.5 g
100 m/s²
10 g
200 m
660 ft
5.0 mm/s²
0.00051 g
20 mm/s²
0.0020 g
130 m/s²
0.013 g
500 mm/s²
0.051 g
2.0 m/s²
0.20 g
13 m/s²
1.3 g
50 m/s²
5.1 g
500 m
1600 ft
2.0 mm/s²
0.00020 g
8.0 mm/s²
0.00082 g
50 mm/s²
0.0051 g
200 mm/s²
0.020 g
800 mm/s²
0.082 g
5.0 m/s²
0.51 g
20 m/s²
2.0 g
1 km
3300 ft
High-speed
railway
1.0 mm/s²
0.00010 g
4.0 mm/s²
0.00041 g
25 mm/s²
0.0025 g
100 mm/s²
0.010 g
400 mm/s²
0.041 g
2.5 m/s²
0.25 g
10 m/s²
1.0 g

Non-uniform

Non-uniform circular motion is any case in which an object moving in a circular path has a varying speed. The tangential acceleration is non-zero; the speed is changing.

Since there is a non-zero tangential acceleration, there are forces that act on an object in addition to its centripetal force (composed of the mass and radial acceleration). These forces include weight, normal force, and friction.

In non-uniform circular motion, normal force does not always point in the opposite direction of weight. Here is an example with an object traveling in a straight path then loops a loop back into a straight path again.

This diagram shows the normal force pointing in other directions rather than opposite to the weight force. The normal force is actually the sum of the radial and tangential forces that help to counteract the weight force and contribute to the centripetal force. The horizontal component of normal force is what contributes to the centripetal force. The vertical component of the normal force is what counteracts the weight of the object.

In non-uniform circular motion, normal force and weight may point in the same direction. Both forces can point down, yet the object will remain in a circular path without falling straight down. First let’s see why normal force can point down in the first place. In the first diagram, let's say the object is a person sitting inside a plane, the two forces point down only when it reaches the top of the circle. The reason for this is that the normal force is the sum of the weight and centripetal force. Since both weight and centripetal force points down at the top of the circle, normal force will point down as well. From a logical standpoint, a person who is traveling in the plane will be upside down at the top of the circle. At that moment, the person’s seat is actually pushing down on the person, which is the normal force.

The reason why the object does not fall down when subjected to only downward forces is a simple one. Think about what keeps an object up after it is thrown. Once an object is thrown into the air, there is only the downward force of earth’s gravity that acts on the object. That does not mean that once an object is thrown in the air, it will fall instantly. What keeps that object up in the air is its velocity. The first of Newton's laws of motion states that an object’s inertia keeps it in motion, and since the object in the air has a velocity, it will tend to keep moving in that direction.

Applications

Solving applications dealing with non-uniform circular motion involves force analysis. With uniform circular motion, the only force acting upon an object traveling in a circle is the centripetal force. In non-uniform circular motion, there are additional forces acting on the object due to a non-zero tangential acceleration. Although there are additional forces acting upon the object, the sum of all the forces acting on the object will have to equal to the centripetal force.

Fnet=ma

Fnet=mar

Fnet=mv2/r

Fnet=Fc

Radial acceleration is used when calculating the total force. Tangential acceleration is not used in calculating total force because it is not responsible for keeping the object in a circular path. The only acceleration responsible for keeping an object moving in a circle is the radial acceleration. Since the sum of all forces is the centripetal force, drawing centripetal force into a free body diagram is not necessary and usually not recommended.

Using Fnet=Fc, we can draw free body diagrams to list all the forces acting on an object then set it equal to Fc. Afterwards, we can solve for what ever is unknown (this can be mass, velocity, radius of curvature, coefficient of friction, normal force, etc.). For example, the visual above showing an object at the top of a semicircle would be expressed as Fc=(n+mg).

In uniform circular motion, total acceleration of an object in a circular path is equal to the radial acceleration. Due to the presence of tangential acceleration in non uniform circular motion, that does not hold true any more. To find the total acceleration of an object in non uniform circular, find the vector sum of the tangential acceleration and the radial acceleration.

ar2+at2=a

Radial acceleration is still equal to v2/r. Tangential acceleration is simply the derivative of the velocity at any given point: at=dv/dt. This root sum of squares of separate radial and tangential accelerations is only correct for circular motion; for general motion within a plane with polar coordinates (r,θ), the Coriolis term ac=2(dr/dt)(dθ/dt) should be added to at, whereas radial acceleration then becomes ar=v2/r+d2r/dt2.

See also

References

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